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Master in Interface Design and User Experience (UI/UX Design)*

Master Data Sheet

Next edition:  March 2018
Duration: 9 months
Academic Value: 60 credits ECTS
Price: 4.080 €
Possibility of extracurricular practices
Lenguage: Spanish
Degree: Master Digital Art Curatorship (Official)*

*In administrative formalities


The Master Degree in Interface and User Experience Design (Master UI / UX) is projected as a result of the need to train qualified professional staff in the field of information systems design for the different interactive devices on the ITC market. There is currently a great demand for professionals who can design more useful, more effective and simpler products that make rich experiences in users.

In an information society where user participation is increasingly important, the graphic interface becomes the key element for the interaction between people and artifacts, and through it the user experience is possible. User experiences which can set the destiny of a company and, by extension, of the market: companies not only have to sell their products or services, but must also create memorable experiences in their consumers.



The main objectives of the Master UI/UX are:

  • To train designers capable of understanding, on the one hand, the objectives of the company that provides information services for interactive devices and, second, the characteristics and needs of the users of these services. Thus, the designer can offer fluent interaction between the person and the information system, generating positive experiences in people.
  • To train specialized professionals from a broad perspective of transversal skills in digital design and development for various media and devices, tools, applications, creating interfaces, organization and management of multimedia content, as well as knowledge of concepts such as e-services, agile methodologies, usability research in human-computer interaction and interactivity.
  • Instruction in techniques and methodologies for developing complex projects with professional solutions, promoting inter-human relations and teamwork.

That at the end of the Master program, the student is expected to:

  • Understand the nature of interactive systems in the design field.
  • Know different methods of teamwork.
  • Design the information structure and navigation through the interactive system.
  • Understand the different needs depending on the type of user that they are working with.
  • Design graphical user interfaces regardless of the format of the device and the type of user that the project demands.
  • Be able to develop technically the Front-end work.
  • Learn and practice techniques for usability evaluation and how to improve the user experience based on the obtained measurement data.
  • Know perform tests with users.
  • Acquire knowledge in the fields related to innovation, design, interactive and computer systems, all relevant to the development of digital services.
  • Develop analytical and creative skills to propose mechanisms of innovation in the market for digital services.
  • Understand the correlation between cultural and social aspects with others linked to the world of business and innovation in the context of interactive systems management issues.


UI/UX master is particularly suitable for those who have experience or training in design, graphic design, audiovisual design, audiovisual, computer communication, multimedia productions, communication sciences, design management or related disciplines.

Academic Program

he structure of the UI/UX Master studies offers eight courses based in all conceptual, technical and project character, organized around the skills considered essential for the professional opportunities in this field. The full program makes a total of 60 student credits.

The specific skills associated with interface and user experience design are specified in 5 areas*:

Requirements for design and prototyping
It is about understand the project requirements and define the structure and content information through experience (first prototype).

Information Structure
It is about the ability to interpret the information hierarchy and User Experience elements depending on the environment that is being designed.

Interface Design
Design exercise after requirements, prototypes and structure are validated. It is essential to use tools such as Adobe Photoshop, as well as the aesthetic concept.

Device adapted to Design
Interfaces can be currently displays in watches, phones, tablets, PCs or TVs. Understanding the basics of interaction and the user’s field of vision is essential for a good result.

Analysis and Audit
It is the ability to analyze and audit an existing project to assess their weaknesses and areas for improvement based on analytical use and navigation flows.

Based on these competencies, it is set a curriculum with the following subjects:

  • Basis of user experience (6 credits)
  • Interaction design and interfaces (6 credits)
  • Experience Lab (4 credits)
  • Front-End Development (html, css, javascript, jQuery) (6 credits)
  • Usability (6 credits)
  • Agile methodologies (6 credits)
  • Assessment strategies and analyzes digital (4 credits)
  • Projects UI / UX (8 credits)
  • Seminars and master classes (2 credits)
  • Final master project (FMP) (12 credits)

Management and Teaching Staff

Team of professors for the UI/UX master degree

Gaby Prado
(UX Strategic Consultant at Wayra [Telefónica] and Google)

Jorge Márquez
(Head of Service – Experience Design at Everis)

Adrián Fernández
(UX Researcher at Softonic)

Nic Olivé
(CEO at

Pitu Sabadí

(Web development lead at

Mónica Sampieri
(Web development at

Xavier Cardet
(User Experience Designer at Doctoralia)

Jaume Pérez
(Digital analytics consultant at Havas Media)

Evangelos Haviaris
Interaction designer at Nickelodeon

Lucho Domínguez
(UX Researcher at Telefónica I + D).

Eduardo Huerta
(ESDi, director of the master)

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